Been play testing and working on making changes to the game. Some of the mechanics didn’t work quite how I imagined. Also, shards are tiny and hard to pick up, so I dumped them in favor of gems.
I really like how this game has come out so far. Some of my other games (I’m looking at you Down Time Adventures) seem not to be what I planned at all. I’ll work on them and keep going until it’s all done.
Game Crafters updated their website, and it looks way more snazzy. I haven’t really noticed a functionality change, which is nice (no relearning ATM.)
Too tired to make a long post. Play tested both Avamel the Scavenger and Down Time Adventures. It is a strange and wonderful feeling to see and touch the game you created in real life.
The printing and do-dads in the games look awesome. The rules need to be tweaked, but that’s no surprise. 🙂
I’m so happy they are here and we can play test them and yay! Happy Dance!
The nice people over at Game Crafter’s responded to my questions about the delay in my order. I’m being patient, and waiting for the lovely package of goodness to be shipped. (It’s hard to wait, I’m too excited).
I’m already attempting to put together two more games. It’s too early for sharing, but I’m having fun.
‘Avamel the Scavenger’, and ‘Down Time Adventures’ are both on their way to my house. I ordered the prototypes, and anxiously await their arrival.
‘RAWR i’m a monster’ is not yet ready for prototype, but is mostly done. All the artwork is complete, and uploaded, and the Rules are being finessed. The packaging is the least complete part, and that should be done in the next few days.
Hopefully this is the first of many posts, discussing the progress of Watyrfall Productions board games. 🙂